In animation, there's an old saying that animation is easy, it's the tweening that's hard. In traditional animation practices established in the 1920s, key frames are drawn by a lead artist, and staff artists draw the in-between frames. This is called inbetweening, or "tweening" for short. Today, computers are often recruited for the work of inbetweening.
That's why animation is (relatively) easy with Synfig Studio. As the animator, you only have to account for an element at the start and at the end of its movement. Synfig calculates everything else.
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Create your own animations with this open source motion graphics tool#
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graphics In animation, there's an old saying that animation is easy, it's the tweening that's hard. In traditional animation practices established in the 1920s, key frames are drawn by a lead artist, and staff artists draw the in-between frames. This is called inbetweening, or "tweening" for short. Today, computers are often recruited for the work of inbetweening. In the words of Tony DeRose, of Pixar: