You can move clunky, fantastical miniatures around a board, then watch them come to life to do battle while nearby friends scream in delight and/or agony when a dice roll changes everything at a moment's notice. And all of that happens on-demand within a genius VR implementation. A blend of tabletop and digital co-op gaming with a dash of real-life presence.
Unlike traditional tabletop games, Demeo's current version offers very few noncombat options. Players cannot get into conversations that might require "diplomacy." There are no "dungeoneering" checks to find and disable traps. You can't even activate "acrobatics" to determine whether or not your character can successfully jump across a gap.
VR really needs a lot more quality games and simulators for it to take off with a more mainstream adoption rate. I'm still holding back more for that reason as it is about the content for me, and not just to demonstrate a concept. This game does look like a step forward in that direction.
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Demeo is the best multiplayer, virtual-reality D&D clone ever made#
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Issues aside, it already feels like sharing a real-life dice-and-minis table with friends.